Artist & Speaker Bios
Paper Presenter
Maria Jose Ríos Araya
Maria Jose Ríos Araya, is of visual artist origin with studies of Architecture and design in Santiago de Chile. since 2013, María José has approached her process as an artist, conducting research in new media and their relationships with traditional and transdisciplinary content and methodologies from the field of textile art and its intersection with a speculative and experimental exploration with design, engineering, new technologies. The 2020 presents in May 2021 the Triptych project (New technologies, new perceptions and new uses) Fondart new Media project year 2020 and 2022 presents the I_C Project (interconnections). María José is currently tackling other traditional technology projects, from textiles to new technologies, researching and giving courses to future doctoral study plans outside of Chile.
https://triptico.vestibles.cl
https://triptico.vestibles.cl/sobre-proyecto-i_c/
Paper Presenter
Jim Bizzochi
Jim Bizzocchi is Professor Emeritus in the School of Interactive Arts and Technology at Simon Fraser University. Jim's research interests include the evolving aesthetics of the digital moving image, the creation of generative video-sequencing systems, and the design of interactive narrative. He has published in a wide variety of academic conferences, journals and book chapters. Jim is a recipient of Simon Fraser University’s Excellence in Teaching Award. He is a practicing video artist, producing both linear and computationally-generative video art works that complement his scholarly writing. His video art has been shown extensively in a number of festivals, galleries, and juried exhibitions throughout the world. Jim can often be found ski-touring or hiking in BC’s Coastal Mountains.
Paper Presenter
Ilze Briede
Ilze Briede [artist name Kavi] is a Latvian/Canadian artist and researcher. Her process-based art practice, a hybrid of video, image and object making, challenges and plays with physical and digital materiality. Kavi is interested in the space between sensing, perceiving, and knowing and the phenomena of knowledge building in new, unusual ways. Her current PhD research at York University Toronto, Canada, intersects art and science disciplines, focusing on bio-physiological sensing and live data art.
Paper Presenter
Denise Doyle
With over 20 years of experience in arts and new technologies Dr Denise Doyle continues to research the impact of emerging technologies on practices across a diverse range of creative fields. In 2019 she was awarded £85,000 as an International Research and Innovation Scheme (IRIS) to join the STARTS Prize initiative co-ordinated by Ars Electronica on behalf of the European Commission. Together, with a team of inter disciplinary researchers from the University of Wolverhampton, she will investigate successful STARTS (Science, Technology, and the Arts) methodologies in projects recognised by the Prize.
Paper Presenter
Alwin de Rooij
Alwin de Rooij studies how creativity works and can be enhanced. Focusing on the (neuro-)psychology and digitalization of creative work - his research contributes to the development of processes, methods and tools that support creativity and innovation in professional practice in art and design. Next to holding a tenured assistant professor position in Creativity Research at the Department of Communication and Cognition, Tilburg University; Alwin is an associate professor in Situated Art and Design at the Centre for Applied Research in Art, Design and Technology, Avans University of Applied Sciences.
Paper Presenter
Stephen Gibson
Steve Gibson is Associate Professor in Innovative Digital Media at Northumbria University, Newcastle. He has concentrated his research work on tactile and physical interfaces and applications that enable a healthier relationship with technology. He works as lead-beta tester of the Gesture and Media System motion-tracking system and has produced a number of significant body-based pieces using this technology. His current research and practice also explore the formal, theoretical and practical implications of Live and Real-time Visuals. Steve has also had immediately publicly facing roles as Curator and Director for the Media Art event Interactive Futures (2002-07), and as Co-owner and Creative Director of a media company Limbic Media Corporation (2007-14).
Paper Presenter
Emily Kirwan
Emily Kirwan is a PhD Researcher in Communication Design, funded by Northumbria University, Newcastle. Her research is in audio-visual performance in virtual and augmented realities. She is especially interested in exploring the creative potentials of combining dance with technology, offering alternative modes of experiencing performance, as well as considering the social implications of socially-distanced performances becoming prevalent.Emily’s work includes designs for coded choreography, performances which utilise technology as a choreographic or rehearsal tool, digitally immersive exhibitions, and presence activated experiences. She has designed digital applications of Labanotation for use in choreography and education, promoting the potential to revive an outmoded system through the incorporation of technology.
Paper Presenter
Alexandra Kitson
Dr. Alexandra Kitson is a postdoctoral fellow in the Tangible Embodied Child-Computer Interaction Lab in the School of Interactive Arts and Technology at Simon Fraser University. As a designer and developer, her goal is to explore ways in which emerging technologies can augment and support well-being, mental health and social connection. Her research has been published in several conference venues and journals across HCI, Psychology, and Design. In 2021, she presented a TEDx talk on how virtual reality can support our mental health, which touches on the mechanisms in which virtual reality could support youth in learning and practicing emotion regulation skills.
Artist Talk
Eirini Lampiri
Eirini Lampiri is a Production Designer and Creative Director with a background in Set and Costume Design and a master's in Virtual and Extended Realities. She has a cross-disciplinary skillset with experience in visual storytelling, interactive experiences, filmmaking, performance and installation art, model making, 3D printing and laser cutting. Eirini attempts to bridge physical with virtual, aiming to conduct practice-based research producing thought-provoking multidisciplinary projects to stimulate awareness regarding the effects of tech advances on people, community and the environment. She is particularly drawn in incorporating physical and tactile elements in virtual environments. Recently she has been shortlisted for the Best Use of VR/MR award, sponsored by MyWorld and held by Tech Spark UK.
Artist Talks
Liminal Vision
Liminal Vision is a creative collaboration between cultural historian Victor Evink (S x m b r a) and designer-filmmaker Emilia Tapprest (NVISIBLE.STUDIO). Grounded in the research field on ‘affect’ and its use through datafication, their work explores the role of value paradigms in emerging technocultural developments through worldbuilding, material artifacts and mixed media. Their research practice advances through different self-standing projects and takes various forms, from cinematic fiction shorts to immersive installations and academic articles.
Outcomes of their ongoing project umbrella Zhōuwéi Network (2019-2022) are most recently presented at ArtCity Bologna 2022, DEMO moving image and Contemporary Attitude, while Sonzai Zone (2019) has been shown at international exhibitions and film festivals such as IMPAKT - Speculative Interfaces (2019), VISIO - Lo schermo dell'arte (2021), Vdrome (2021) and Kunstverein Schattendorf.
Victor Evink (1987) is a Dutch, Colombian born artist and researcher. His work combines STS research with artistic practice, focusing on the evolution of knowledge, technology and peripheral subcultures. Emilia Tapprest (1992) is Finnish artist and filmmaker based in Amsterdam. In her work, she approaches cinema as a means to engage with the complexity, interconnectedness and intensity of embodied, living experience.
Paper Presenter
Noah Miller
Noah Miller is a PhD student at the School of Interactive Arts and Technology at Simon Fraser University where he studies the design, evaluation, and accommodation of positive transformative experiences with virtual reality. Using immersive technology, he develops and designs with the goal to create experiences that evoke and accommodate cognitive shifts to elicit positive changes on social and mental health issues. His eclectic interests and skills have led to him working on various international projects including research on spatial cognition, combating negative effects of isolation, and VR headsets in microgravity in collaboration with ESA. He also does research and development of immersive technology through motion capture, animation, and live streaming. He aspires to use his diverse knowledge and experiences to foster advancements in future transformative experience design and accommodation for positive change.
Artist Talk
Ben Neal
Ben is an Arts-focused Creative Technologist, Digital Artist, Programmer, games/gadget builder and Educator working with Kerryn Wise. His work often uses audio-visual and digital technology to create interactive art, bespoke electronic devices, musical instruments and immersive content such as Virtual / Augmented Reality. His work has toured internationally and been featured on BBC TV & radio, as well as seen at the V&A, Somerset House, Open Data Institute, Kenya National Theater, Pervasive Media Studio, Warwick Arts Centre, Ikon Gallery, Studio Wayne McGregor and at festivals such as Sonar (ES), Fierce, Supersonic, Flatpack, Random String, FIVARS (US/CA) and London Design Festival. He is part of the Swoomptheeng art collective, previously Digital Producer at BOM and works freelance as Psicon Lab.
Paper Presenter
Anastasia Pistofidou
Anastasia Pistofidou has been in the core team of IAAC Fab Lab Barcelona as a tutor, advanced manufacturing office manager, coordinator and researcher.
In 2013, she established Fab Textiles, a research lab that combines digital techniques and crafts orientated towards soft fabrication, textiles and materials.
She contributes to the establishment of Textile Labs in the Fab Lab Network and beyond, through open source practices and with the Fabricademy, Textile and Technology, a distributed education program for open innovation in the textile and clothing sector. In 2021 she co-lead the project "Remix El Barrio" Foodwaste Biomaterial Makers, winner of the European Starts Prize.
She is also collaborating with the project Fabship for the development of off-grid fablabs in rural areas.
Artist Talk
Anthony Nevin
Exploring scientific and human scale, Antony investigates the dynamics between science and people. He explores ways in which collaborations with scientists, and scientific methods together with creative practice can help us understand and coexist with the ‘more than human’.
He is passionate about the role that transdisciplinary creative arts can take in developing a scientifically well-educated and curious population to address our relationships between nature and technology.
Antony has exhibited in Spain, Australia, USA, Norway, Ireland, New Zealand, and the Czech Republic. He is a co-director of the Visual Communication Design program and senior lecturer at the Wellington School of Design, New Zealand.
Paper Presenter
Ricardo O'Nascimento
Ricardo O'Nascimento is a fusionist designer, writer, and lecturer. He investigates body-environment relations focused on interface development for on-body devices, interactive installations, and hybrid environments. He is interested in a multidisciplinary approach to creating new experiences that challenge and enhance human perception. He is currently a PhD Candidate at Loughborough University, looking into speculative methods to design future touch technologies using e-textile and bodily sensations as material. He is the author of the book "Roupas inteligentes: combinando moda e tecnologia", published in Brazil in 2020.
more about him: www.onascimento.com
Artist Talk & Exhibition Artist
Stacey Pitsilides
Dr. Stacey Pitsilides is an Assistant Professor at Northumbria University. She has curated events for public engagement around death and technology, collaborating with hospices, libraries, festivals and scientists. Her research has featured in a range of high profile events including Internet Week Europe, FutureFest, the Edinburgh International Science Festival, the Southbank Centre’s Beyond Belief Festival and Dying Matters Week. She has published widely on the topic, most recently “Physically Distant but Socially Connected: Streaming Funerals, Memorials and Ritual Design during COVID-19” by Routledge 2021.
Pitsillides has a background in design and communication, her research inquiries into how co-design can engage the public to speculatively explore their own mortality and legacy. Through a mix of ethnography, cultural probes and participatory design methods, she has collaborated with hospices, festivals, libraries and galleries to curate a range of interactive events aimed at specific communities, e.g. tech innovators, educators and bereaved family members. This has resulted in a range of publications on death, creativity and technology alongside her practice, which has been featured in festivals like FutureFest and DesignTO, Toronto. She is a member of the body>data>space interaction design collective.
Websites:
https://www.northumbria.ac.uk/about-us/our-staff/p/stacey-pitsillides/
Paper Presenter
Bernhard E. Riecke
Bernhard Riecke is full professor at the School of Interactive Arts and Technology at Simon Fraser University where he directs the iSpace Lab (an acronym for immersive Spatial Perception Action/Art Cognition and Embodiment). He joined SFU in 2008, after researching for a decade in the Virtual Reality Group of the Max Planck Institute for Biological Cybernetics in Tübingen, Germany and working as a post-doctoral researcher at the Max Planck Institute, Vanderbilt University, and UC Santa Barbara. His key research areas include human spatial cognition/orientation/updating/navigation; Enabling robust and effortless spatial orientation in VR and telepresence; Self-motion perception, illusions (“vection”), interfaces, and simulation; and investigating and designing for transformative positive experiences in VR (which he touches on in his TEDx talk “Could Virtual Reality make us more human?”).
Artist Talk
Ari Peralta
Forbes recognised innovator and award-winning sensory designer, Ari Peralta, is one of the world’s leading voices in neuroscience and the senses. From NASA to Nissan, Ari has led innovative projects that empower wellness in the Space, hospitality, retail, healthcare and automotive sectors. Through his research and applied insights, Ari continues to champion new ways we can use the senses to enrich experiences and promote self-awareness in physical spaces, web3 and beyond. Ari has dedicated his career to bringing science and research to the forefront of brand experiences, design and innovation.Ari started at Nielsen Media Research helping launch new platforms for the anytime/anywhere consumer. He has collaborated with many world renown scientists on breakthrough projects including developing world’s first pea protein snacks, fragrance, time-released skincare and sensory-fitness solutions for the blind.
Artist talk
Alexandros Spyrou
Alexandros Spyrou is a composer, postdoctoral teaching fellow in composition at the University
for the Creative Arts (United Kingdom), founder and artistic director of the Delian Academy for
New Music (Greece). In his compositional work, he questions the modernistic paradigm of
dialectics and dualism and proposes a liquid identity of a-centred multiplicities, which are in a
continuous morphallaxis, in a constant state of becoming. He composes chamber and orchestral
music, music for stage and electronic media, and writes about music and its intersection with
philosophy. His music has been performed across Europe and North America.
Paper Presenter
Katerina Stepanova
Ekaterina Stepanova is a PhD Candidate and a researcher at the School of Interactive Arts in Technology at Simon Fraser University, Vancouver, Canada. She has background in cognitive science, psychology and human-computer interaction. Inspired by theatre and dance practice her work explores how immersive art can transform our sense of self and transcend self-other boundary by mediating our bodies with immersive and bio-responsive technology. She employs theories of embodied cognition, phenomenology, somaesthetics and feminist theories to create and study how interactive art installations and virtual reality can help foster the feeling of connection to oneself, others and the world. She combined methodologies from design, humanities and cognitive science to unpack how media artefacts affect our human experience and society.
Paper Presenter
Alain Renaud
Born in Switzerland, Alain Renaud is an interactive sound designer. He started his career in music production in the USA before moving to London. In 2009, he completed a PhD. in network music performance at SARC, Queen’s Belfast. He then moved to Bournemouth University in the UK to develop a cutting research initiative. He later moved back to co-foun a digital strategy think-tank, MintLab and a startup in digital events. He is a member of the Analema Group collective and works on commercial projects in fields such as VR. Alain advises aspiring artists in various foundations and art schools.
Artist Talk
Byron Rich
Byron Rich is an artist, professor and lecturer born in Calgary, Alberta, Canada. His work exploring speculative design, biology futures and tactical media has been widely shown and spoken about internationally. He pursued a degree in New-Media at The University of Calgary before relocating to Buffalo, New York where he obtained an MFA in Emerging Practices at The University at Buffalo.He was the runner up for the 2016 BioArt & Design Award, and the recipient of an Honorary Mention at the 2017 Prix Ars Electronica. He now serves as Director of Academic Innovation Partnerships, and Associate Professor of Art at Allegheny College in Meadville, Pennsylvania.
Paper Presenter
Lisa Schonberg
Lisa Schonberg is a composer and percussionist creating sound works based on ecological research. Informed by her background in entomology, Schonberg is interested how these sound works can reveal and challenge assumptions about insects and other overlooked and/or avoided nonhumans. She has been collaborating with Brazilian entomologists on ATTA (Amplifying the Tropical Ants), a project investigating ant bioacoustics in the Amazon. Her other recent work includes investigations of old-growth forests in Oregon, endangered Hawaiian Hylaeus bees, and plastics. Schonberg's compositions are often performed by percussion ensembles Secret Drum Band and UAU. She is a PhD researcher in Electronic Arts at Rensselaer Polytechnic Institute.
Paper Presenter
John Desnoyers-Stewart
John Desnoyers-Stewart is an interdisciplinary artist-researcher who creates immersive installations and performances to encourage new perspectives on immersive technology and to better understand its true potential. Combining his background in engineering and art he is investigating and altering how technology shapes the body and its place in the physical and social world. His multi-user installations transform real bodies into ethereal forms and incorporate physical touch into the virtual world, encouraging immersants to see and experience each other in a new light. Through his artwork and research, he hopes to encourage social connection and collaborative creativity by exploring positive social applications of abstract embodiment in virtual reality.
Website:
Paper Presenter
Damian Walker
Damian Walker holds a degree in Cognitive Science and Philosophy from the University of Toronto. Combined with his experience in the performing arts, he explores role-playing games and new media as vehicles for personal and collective transformation. He has been a longstanding activist and organizer, with recent efforts dedicated to drug policy reform for psychedelics. In 2015, he founded the annual Mapping the Mind conference in Toronto, which is dedicated to knowledge translation and fundraising for the renaissance of scientific research into psychedelics as tools in mental health care and consciousness studies. Damian has spoken at conferences internationally on topics in cognitive science and has co-authored work accepted for presentation at the American Psychological Association’s annual convention.
Paper Presenter
Carl H Smith
Carl Hayden Smith is interim Head of Research and the Director of the Learning Technology Research Centre (LTRC) at the Institute for Creativity & Technology, Ravensbourne University London. Carl has 20 years' experience conducting R+D into the application of hybrid technologies for perceptual, cognitive and creative transformation. He is focused on using both the technological and biological means to alter, probe and study the spectral nature of consciousness. His research focuses on generating new forms of media including Neuroadaptive Mixed Reality Training, Natural Media and Wearable experience (WE). Raising over £10 million in research funding, Carl has worked on numerous large-scale Leonardo LifeLong Learning, Erasmus+, FP7, XPRIZE and Horizon European projects including: Wearable Experience (WEKIT), REAP, AR4EU (Code Reality), Hobs Academy (LLDC), Hyperhumanism, Contextology (Context Engineering) and Holotechnica.Academy. Carl has given over 300 invited public lectures, conference presentations and keynotes in 40 countries and published more than 100 academic papers. His research interests include Embodied Cognition, Spatial Literacy, Umwelt Hacking, Sensory Augmentation, Artificial Senses and Body Hacking.
Websites:
https://www.ravensbourne.ac.uk/people-and-stories/meet-team/carl-smith
Paper Presenter
Roseanne Wakely
Roseanne Wakely is a future-focused designer, artist and maker, with playfulness and inclusive design at the core of her practice. She works within an ecosystem of robotic technology, digital fabrication, and social experimentation. Her recent work has focused on philosophical research and turning it into tactile interactive prototypes, working provocatively at the interface of the body, gestures, consent and neuropsychology.
Roseanne is co-founder of Rusty Squid, a Bristol based laboratory for robotic art and design that brings together artists, engineers and designers to incubate new philosophical insights, technical innovations and cultural evolution.
Roseanne is also the designer-in-residence for Design Age Institute, and works closely with the UK National Innovation Centre for Ageing in Newcastle to design products and services for the healthy ageing marketplace.
Paper Presenter
Julie Watkins
Dr Julie Watkins is a senior lecturer in Animation at the University of
Greenwich. She worked as lead creative in prestigious Post-Production facilities in
Soho and Manhattan leading Concept Design and Technical Direction for Animation, Motion Graphic and VFX teams. She taught VFX at New York University. She joined the University of Greenwich in 2006 and initiated a Film and Television degree and partnership with the BBC. Supporting her animation practice she has published numerous papers and presented work internationally. She is associate editor for BST and reviewer for Leonardo.
Paper Presenter
Olive Gingrich
Olive Gingrich, is artist, researcher and curator. His research interests include participatory art, presence, mixed media, real-time visualisations, flow & AI as well as visual sound. Olive Gingrich displays across a range of different media, photography, digital art, acrylic on canvas and holographic projection. With the collective Analema Group, invisible phenomena are experienced visually, sensually, sonically resulting in immersive experiences for their audiences.
With the Art collective Analema Group, Olive creates participatory art experiences on the intersection between sound and vision. Recent installations include Tate Exchange /Tate Modern, National Gallery X, Barbican and others.
As co-founder of Art in Flux, Olive has co-curated exhibitions and events for the Computer Arts Society, at the Barbican, British Computer Society and National Gallery X.
As creative director at MDH Hologram (musion.com), and producer at the collective Analema Group. Currently Programme Leader at University of Greenwich's BA (Hons) Animation, Olive is holding a doctorate in Digital Media from Centre of Digital Entertainment, and a MA in Fine Arts from Central Saint Martins.
Websites:
Paper Presenter
Danielle Roberts
Danielle Roberts works as an artist and (design) researcher. Their work crosses the boundaries of art, design, science, technology and well-being and human flourishing. In recent years the main focus has been on designing for self-transcendent experiences. Roberts designs tangible embodied interactive technology which uses biometric and environmental data as input to positively influence the mental state of the audience and users. This has resulted in, for example, wearable pieces to promote stress reduction or enhance meditation. Roberts was trained as an autonomous artist on the subject of 3D design and has recently completed a master of arts in Crossover Creativity. Currently Roberts is writing their PhD proposal on situated self-transcendence supported by interactive technology at the Centre for Applied Research in Art, Design and Technology both at Avans University of Applied Science in the Netherlands.
Paper Presenter
Allie Wist
Allie E.S. Wist is a visual artist and scholar currently working on an Arts PhD from Rensselaer Polytechnic Institute with a focus on sensory futures, food, and the Anthropocene. Her work primarily takes the form of photography and multi-media installations that render timescales and futuristic speculation accessible through material and sensory narratives. She is particularly interested in capturing encounters with vibrant materiality, including archives of waste, artificial landscapes, ruderal ecologies, and other human-nonhuman assemblages. She has an MA in Food Studies from New York University where her master's thesis was a photo essay fusing the visual vernacular of sea-level-rise landscapes with sustainable food future 'dinner' scenes.
Artist Talk
Kerryn Wise
Kerryn Wise is a dance artist, performer and researcher based in the UK, exploring the intersection of dance, film, physical theatre, and digital technologies. Kerryn is a P-T lecturer in Performing Arts at De Montfort University, Leicester. She is currently in the latter stages of a practice-based Phd exploring the use of virtual reality technologies within performance practices, funded by Midlands4Cities/AHRC. She is interested in interrogating the audience/spectator relationship to understand how virtual environments can affect audience perception. Kerryn’s current work explores live performance, VR and volumetric capture. She is working with Ben Neal for this project.
Exhibition Artist
Ghislaine Boddington
Ghislaine Boddington is a Reader in Digital Immersion at University of Greenwich and Founder / Creative Director of interactive design collective body>data>space. She is recognised globally as a pioneer in the exploration of digital intimacy, telepresence and virtual physical blending since the early 90s, advocating for the placement of the living physical body as the digital interface itself throughout her extensive curatorial, presentation and debate work. Her practise led research 'The Internet of Bodies' is supported by her Readership at University of Greenwich (Impact Case Study REF21). Her co-direction and curation outputs include “me and my shadow” (Royal National Theatre 2012), Nesta’s FutureFest 2015-18 and Collective Reality (FutureFest/ University of Greenwich/SAT Montreal 2016/17). In 2017 she was awarded the international IX Immersion Experience Visionary Pioneer Award for her long-term work as a pioneer amongst digital creatives.Ghislaine is a lifelong advocate for diversity and inclusion, at present as a Trustee for Stemette Futures and from 2017-2021 as Spokesperson for Deutsche Bank’s ‘Women Entrepreneurs in Social Tech' accelerator. She is an expert weekly presenter for BBC World Service's flagship radio show/podcast Digital Planet, an Associate Editor for AI&Society (Springer) and a member of the UK Government’s College of Experts for the Department of Digital, Culture, Media and Sports..
Websites
https://ghislaineboddington.com/
Exhibition Artists
Prehension Blooms
Prehension Blooms (installation) is a precursor to a performance work by Neon Dance, artists include:
Hemma Philamore is a Lecturer in Robotics at the University of Bristol and Bristol Robotics Laboratory. Her research focuses on environmental robots – autonomous agents situated within natural ecosystems and human social environments. Her work includes soft, energy-autonomous, and bio-hybrid robots for applications such as environmental monitoring, locomotion within challenging environments and collaborative projects on interactive artworks combining sound, touch, and play.
Adrienne Hart works internationally as a choreographer and as the Artistic Director of Neon Dance. Her work has been commissioned and supported by Arts Council England, British Council, Creative England, Sadler's Wells, The Place, Modern Art Oxford, Glastonbury Festival, Reversible Destiny Foundation, The Great Britain Sasakawa Foundation, South West Creative Technology Network, Pavilion Dance South West and Art Front Gallery amongst others. Commissions include working with Sadler's Wells resident over 60's performance group Company of Elders and 'Puzzle Creature', inspired by artist/architect duo Arakawa and Madeline Gins and invited to premiere as part of Echigo-Tsumari Art Triennial (Japan).
Calum Gillespie is a Research Associate at the University of Bristol whose work focuses on the use of robotics for creative technologies. Exploring how we can improve human-robot interactions using creative design and movement, his experience in Animation opens opportunities to explore how robots can be made to feel alive by the way in which they interact with both humans and their environment.
Ana Rajcevic is an award-winning artist working at the intersection of sculpture, fine arts and performance, focusing on different ways of altering the body through complex pieces of adornment called ‘prosthetic body – sculptures’. Her artistic practice confronts the question of how the ever-shifting material forms and substances in which human subjects are embodied configure understandings of ‘humanity’ itself.
Website: https://www.neondance.org/prehension-blooms
Twitter: @SoftLabBristol / @neon_dance
Exhibition Artist
Andrea Ackerman
Andrea Ackerman is an artist, writer and theorist based in New York, she studied biophysics at Yale, graduated from Harvard Medical School, and then became a psychiatrist. She has turned to art – using digital technology since 1995. Created at the intersection of technology and nature, her work imbues objects with qualities not ordinarily occurring in nature, creating an emotionally meaningful, synthetic nature. Her early 2D synthetic landscapes function as portable gardens for denatured environments; early 3D computer animations, Rose Breathing, Yawn, and Woman Waking_Paper Dissolve, create complex, intimate emotionalities. In Rose Breathing, a synthetic rose - petals reminiscent of flesh - rhythmically opens and closes in human-like respiration. In Yawn, and Woman Waking_Paper Dissolve, a virtual monochrome woman, natural yet artificial, undergoes ambiguous, emotionally expressive transformations. Ackerman's newest 3D animations are the Torso Target Trilogy. Ackerman's work is shown internationally, including exhibitions at the San Jose Museum of Art (curators: Jodi Throckmorton, Kathryn Wade, Susan Krane, Marcia Tanner, Kat Koh); the Streaming Museum (curator: Nina Colosi), Wood Street Galleries (curator: Murray Horne), La Galleria Comunale d'Arte Contemporanea di Monfalcone (curator: Andrea Bruciati and New Forms Festival (curator: Camille Baker).
Artist Talk
Evgenia Emets
Evgenia Emets is an international artist, a poet and a filmmaker working with forests, ecology, biodiversity and community through her visual works, poetry, installation, performance, film, artist’s books and large-scale ecological artworks.
Evgenia was born in Poltava, Ukraine, USSR, in 1979, has lived in Moscow and London and lives in Portugal since 2017.
Her project Eternal Forest has been exhibited across Portugal and in the UK (Biblioteca Nacional de Portugal, King’s College), invited to participate at the Bienal de Coruche in 2019 and CI.CLO / Bienal Fotografia do Porto - Sustentar programme, invited to participate in a multidisciplinary programme Roots & Seeds (organised by Quo Artis, Ars Electronica, and others) in Barcelona in 2021 and recently exhibited at the National Museum of Natural History and Science.
As part of Analema Group she has been exhibited in such institutions as National Gallery London, NGX, King’s College, Tate Exchange/Tate Modern, Royal College of Art, Barbican, V&A Chelsea College of Art.
Evgenia’s visual works and artists’ books are in museums (Stella Art Foundation and MOMA, Russia), libraries (National Poetry Library, London, British Library and Gulbenkian Art Library) and private collections in the UK, Europe, Japan and Russia.
Awards: 2022 Câmara Municipal Lisboa Grant; 2020 CiClo Sustentar, Portugal; 2019 Arts Council, KIMA: Noise film and installation, Analema Group, Tate Exchange/Tate Modern, UK; 2018 CineEco Seia, Regional Award for Eternal Forest film, Portugal; 2016 Arts Council, KIMA, Analema Group, Roundhouse, UK; 2014 Arts Council, KIMA, Analema Group, Union Chapel, UK.
Websites:
http://www.evgeniaemets.vision/ and https://eternalforest.earth/
Exhibition Artist
Maf'j Alvarez
Maf’j Alvarez is a Digital Media Artist and Creative Technologist living in Brighton, UK, working with ecology, mind, cultural and gender diversity around open access to technology. She also works as a user experience designer developing complex, large-scale, digital transformation projects for government services. She has a BA in Interactive Arts from Manchester Metropolitan University (1998) and an MA in Digital Media Arts from Brighton University and Lighthouse (2015). Maf’j has been a resident artist at Fusebox Brighton since 2017, where she began learning how to harness the potential of virtual reality using Unity3d and has been instrumental in helping other women to learn VR through hack days, mentoring, talks and collaborations.
Exhibition Artist
Chanee Choi
Chanee Choi is a transdisciplinary artist originally from South Korea. She has developed a ritualistic craft-based art practice that transcends the conservative and isolationist roots of traditional East Asian craftwork by focusing on a celebration of feminist theory and modern tech. Within this hybrid genre, she produces both embodied and virtual immersive experiences exploring the effect of immigration on issues of identity and the synesthetic processes of corporeal-cognitive space.
Website: www.chaneec.com
Instagram: @chaneec_studio
Facebook: @chaneecartist
Exhibition Artist
Ninon Lizé Masclef
Ninon Lizé Masclef is a hybrid artist and scientist based in Paris, France. She holds an MSc in Data Mining and a BA in Philosophy of Technology from the University of Technology of Compiègne. Ninon develops aesthetics of information flows: a click, a gaze, a body offered to the sensors. She retemporizes the traces captured by technological devices to give a means of access to its real referent: the self and the Other. Her art practice unites various media like installation, performance, 3D graphics, artificial imagination and sound. Her artwork has been exhibited in various group shows and seminars (Galerie Joseph, ENS Paris-Saclay, Espace Niemeyer, Espace Julio Gonzalez, PHITECO 2022, MakeFaire Sardinia) and scientific research published in top-tier venues (ISMIR). As part of Dassault Systèmes Residency, she is currently developing a series of brain-computer interfaces exploring symbiotic neuro-imaginaries between human and AI. She is working with Adrien Chuttarsing with Latent Organism in the exhibition.
Website:
Exhibition Artist
Camille Baker
Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and environments, and emerging media curating. Maker of participatory performance and immersive artwork, Baker develops methods to explore expressive non-verbal modes of communication, extended embodiment and presence in real and mixed reality and interactive art contexts, using XR, haptics/ e-textiles, wearable devices and mobile media. She has an ongoing fascination with all things emotional, embodied, felt, sensed, the visceral, physical, and relational. Her 2018 book New Directions in Mobile Media and Performance showcases exciting approaches and artists in this space, as well as her own work. See ART+TECHNOLOGY video by Hyundai for BloombergTV https://youtu.be/S63OvmTDq8U.
INTER/her was shortlisted for the LUMEN Prize 2021 lumenprize.com/2021-3d/interactive-shortlist.
See her websites:
Exhibition Artist
Camila Colussi
Camila Colussi is an artist and creative technologist, born in Chile and currently based in London, UK. Camila has recently graduated with MFA Computational Arts at Goldsmiths, University of London (2022). Her practice intersects mediums such as computational-interactive installations, video art, sound art, light art and conceptual art. Her most recent work researches political approaches to time, affection and sensing practices. Moreover, her work explores computational technologies as affective systems. Camila analyses feedback processes, the use of sensors, expanded sensitivities, and ongoing co-reactions. “In an era when the Internet-of-Things seems to sense the world for us… Are we more or less connected to our environments? What does it mean to be mediated by computational devices?”
Website: https://www.camilacolussi.com
Instagram: @camilacolussi
Performance/Dance Artist
Clémence Debaig
Clémence Debaig is a dance artist, designer and creative technologist who directed Unwired Dance Theatre. Her work explores notions of control, empathy and intimacy, questioning how technologically mediated interactions influence human behaviours.
She often works with telepresence, networked wearables, Mocap technology and VR. With a background as a dancer and creative technologist - and a previous career as a UX designer - she brings a unique perspective to choreographing interactive and participatory experiences. Previously, Clémence’s work has been presented at various venues and events, including Ugly Duck, Kallida festival, Oxo Tower, Tramshed and Open Online Theatre. She is also a lecturer and researcher at Goldsmiths University, specialising in mocap, digital embodiment and playable theatre. She is currently exploring how motion capture technology can enable virtual collaboration between dancers in remote locations - involving Mavin Khoo (Akram Khan Dance Company) and Alexander Whitley.
Websites:
https://www.clemencedebaig.com/
https://www.unwireddancetheatre.com/strings
Exhibition Artist
Luciana Haill
Luciana Haill is a British female fine artist working with performance, installation and telematic events that explore our understanding of altered states of consciousness such as sleep & lucid dreaming as well as memory and nostalgia. She has extensively implemented brainwave monitoring in her practice and fuses digital media, volumetric video, augmented reality, performance, drawing and binaural soundscapes. Her talks and shows have taken place internationally, including in Mexico City, Hawaii, London, Liverpool, Hyderabad and Slovenia.
Her artworks are experienced as streamed 4D experiences involving Lidar cameras, fusing cyberculture, hauntology, Neurofeedback & the virtual through research and theory. During live streams, she plays original compositions whilst reimagining just what composers such as Alvin Lucier could have been thinking when he performed the first recorded EEG-driven artwork ‘ Music for solo performer’ in 1965.
Inspired by techniques from the Surrealists and The Beat Generation, she creates performances where she controls her own brainwave patterns using ‘Dreamachines’ & modern timed strobe lights in order to trigger dream-like soundscapes and visuals in real-time.
Her work was recently selected and funded by NESTA to make a response to The Royal Shakespeare Company’s online production of ‘A Midsummer Night’s Dream – featured in an immersive Spotlight on the Future of Live Performance gallery. She achieved a special ‘Develop Your Creative Practice fund’ in 2022 to be mentored by experts in the field of networked and mixed reality art forms.
Website: http://www.lucianahaill.co.uk/
Twitter: @BrainAnalyser
Instagram: @lucid_luciana
Website: http://www.lucianahaill.co.uk
Exhibition Artists
Terry Perk and Julian Rowe
Terry Perk is a sculptor and Assistant Vice Chancellor at the University for the Creative Arts (UCA) in Canterbury.
Julian Rowe is a Kent-based multidisciplinary artist.
They have worked together on a number of projects since 2012. Their joint practice explores the topographical and historical contexts that underlie the mindscapes and landscapes of Kent and the South East of England. The apparently documentary nature of much of their output sometimes invites scepticism, as underlying it is a timely questioning of the nature of narrative itself. Many of the projects they develop explore the possibility of technologies and their imagined relations to landscapes, cultures and the bodies that employ or are effected by them.
Websites: www.terryperk.com
Instagram: @julianroweartist
Exhibition Artists
Kimatica Studio
A London-based creative studio designing transformative experiences through performance arts, interactive technology and the human body. We explore consciousness, perception and the sublime, inspiring interconnectedness and introspection. Our media art installations and performances are a radical interplay of light, motion and emotion, using real-time tracking software centred on the human body.
We work as artists, designers and consultants for both artistic and commercial clients across branding, cultural, video, XR and events. Our practice is shared via lectures and workshops, drawing on the latest scientific and technological discoveries through collaborative academic research. Our signature experiences offer transformative possibilities to a contemporary audience, inviting them to explore the limits of their bodies, the depths of their imagination and the edges of their subconscious mind. We hide our technologies to enhance the sense of wonder and encourage our audiences to question different realities.
We reclaim the therapeutic power of artistic experience in society’s evolution and recovery. Our evocative storytelling immerses audiences in playful spaces, free to dream and be expressive. We believe in democratising technology, only developing open source software and accessible tools.
Our commissions included Tate Museum, Instagram, British Council, Marriott Hotels, Barbican Art Centre, Veuve Clicquot, The National Gallery, Smirnoff, V&A Museum, Battersea Arts Centre, Nissan, Rich Mix Theatre, Paris Saint Germain, Microsoft, Samsung, MTV, Mandrake Hotel, Reina Sofia Museum, Pepe Jeans, Shanghai Theatre Academy.
Website: https://kimatica.net/about/
Twitter: @kimaticastudio
Instagram: @kimaticastudio
Exhibition Artist
Adrien Chuttarsing
After graduating in computer science engineering, Adrien Chuttarsing specialised in artificial intelligence by taking a master’s degree at Paris- Saclay University. Having never known how to choose between art and science, Adrien is interested in large datasets, too dense or spread out to be easily understood by the human brain. He is fascinated by the multi-dimensionality of cultural mediums and is now exploring ways to make these universes more explorable, to go through them on several scales : by making big jumps or by zooming to infinity, from satellite to microscope, from geography to morphology, everything remains to be discovered. He is working with Ninon Lizé Masclef with Latent Organism in the exhibition.
Website:
Exhibition Artist
Tadej Vindiš
Tadej Vindiš is a London-based artist, curator, producer, lecturer and cultural manager working across the creative industries, technology, media, cultural studies, politics, and contemporary arts. He is particularly interested in the fields of virtual immersion, machine vision and artificial intelligence, investigating their cultural implication and disruption. He is a Lecturer in emerging media and creative technologies at the University of Westminster, is part of the curatorial team of KIBLIX International Festival of Arts, Science and Technology, and a Lead Producer of body>data>space in London. As part of the latter, he co-curated Bio-Body-Tech exhibition at Nesta’s FutureFest in 2018, and produced and developed projects in partnerships with Innovate UK (UK Research and Innovation), Nesta Innovation Foundation, British Council, Deutsche Bank, Arts Council England, EUNIC London, and Imogen Heap, amongst others. Between 2017 and 2019, he co-developed a custom-built head-mounted VR recorder for the Seeing I project, which previewed at Ars Electronica 2019. Vindiš was an Executive Director of the internationally successful Fotopub Festival (2017-2019). In 2016, he finished his MA studies in Interactive Media: Critical Theory and Practice at Goldsmiths, University of London, where he continued as a Visiting Researcher (2016-2018). With a scholarship from the Ministry of Culture of the Republic of Slovenia, he finished his degree in photography at FAMU in Prague (2013).